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"Stone's Glade"
Stone's Glade was designed for a prominent character (Stone) in the game At Winter's End. I wanted the environment to feel like it was an extension of Stone and their connection with the protagonist, but still feel well balanced with a lot of opportunities to move around and explore. The biggest challenge with Stone's Glade was spacing it out correctly so the player could move around without feeling constrained to a tight space, while reserving space for Stone's sprite and other objects the player could interact with to learn more about the protagonist and Stone's connection.
Process



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